Line
Actual output as a share of rated, after minor stops and slow running.
Crew
Hiring Alternative
Labor Economics
Labor Cost per Unit
$0.000
Crew Cost per Hour
0
burdened, straight time
Units per Paid Hour
0
Shifts Needed per Week
0
Overtime Share of Labor Cost
Crew Scenarios & Overtime vs. Hiring Pro
Crew Size Scenarios
Assumes rated output scales with crew up to the current crew and holds flat above it (a line has a speed limit). Adjust rated output if a larger crew truly runs faster.
| Crew | Units / Paid Hour | Labor / Unit | Weekly Capacity (2 shifts) | Covers Demand |
|---|
Cover the Gap: Overtime or Hire
Weekly Hours Short
0
demand hours beyond straight time
Overtime Cost per Year
0
at the premium
Hire Cost per Year
0
wages, burden, hiring, and ramp
Break-Even Weeks
0
hiring wins if the gap lasts longer